A studio for games, tools, and everything I build along the way.
I'm a software engineering student with an interest in games, systems, and design. This site is where I keep track of what I'm building — and where that leads.
A cultivation-inspired 2D RPG engine, built in Java with a TypeScript/canvas frontend communicating over WebSockets. Features a full ECS architecture, a real-time combat pipeline (health, energy, projectile, spell, and damage systems), and an LLM-powered NPC personality simulator with urgency-based social behavior.
© 2026 Soul SP